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1. The sad Homogenization and Streamlining of Ships - in EVE General Discussion [original thread]
I do believe you morons, that the OP was only using mining frigs as an example. Box = Think Outside.
- by Nian Banks - at 2013.02.07 09:23:00
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2. Completely changing Ships, Time for variants? MkI, MkII... - in EVE General Discussion [original thread]
Changing a Cyclone do a missile ship isn't about balance, it was because they wanted a minmatar battlecruiser with missiles. If it was about balance, they could have just increased the Cyclones tank. (if it was worse than others of its class). Yo...
- by Nian Banks - at 2013.02.07 09:22:00
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3. How EVE Became Obsolete (And why CCP hasnGÇÖt noticed) - in EVE General Discussion [original thread]
Glathull wrote: Ageck Kalenia- Within two years, ARM devices will account for more than half of all personal computer sales. [Only if you count phones as personal computers. And I don't.] Several large companies are looking at making And...
- by Nian Banks - at 2013.02.07 08:36:00
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4. Completely changing Ships, Time for variants? MkI, MkII... - in EVE General Discussion [original thread]
Hrm... Sorry guys, try looking outside of your little box for a second, I'm not asking for variants of ships that were buffed/nerfed but kept their intended role. I am asking for variants of ships that have had their roles completely change. E.g. ...
- by Nian Banks - at 2013.02.06 10:49:00
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5. Completely changing Ships, Time for variants? MkI, MkII... - in EVE General Discussion [original thread]
Merin Ryskin wrote: Provence Tristram wrote: Everything is so terribly pidgeonholed into a role nowadays. Because "flexible" usually (and certainly in that case) means "not useful". Success requires picking a role and being the best at it...
- by Nian Banks - at 2013.02.06 07:30:00
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6. Completely changing Ships, Time for variants? MkI, MkII... - in EVE General Discussion [original thread]
Did someone hijack the EvE Forums? Or has the forum become a troll den? I fail to see why anyone would say no to having variants of a hull (not tech2). It can only add to the game, a good thing. Also what is wrong with keeping old ships as an op...
- by Nian Banks - at 2013.02.06 06:44:00
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7. Completely changing Ships, Time for variants? MkI, MkII... - in EVE General Discussion [original thread]
Xercodo wrote: Nian Banks wrote: Nevyn Auscent wrote: Nian Banks wrote: Wow, two trolls on the line and only one cast of the line, sadly they are small fry to I'm throwing you back in. Seriously, GTFO, its an issue people do have, i...
- by Nian Banks - at 2013.02.06 03:55:00
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8. Completely changing Ships, Time for variants? MkI, MkII... - in EVE General Discussion [original thread]
Nevyn Auscent wrote: Nian Banks wrote: Wow, two trolls on the line and only one cast of the line, sadly they are small fry to I'm throwing you back in. Seriously, GTFO, its an issue people do have, if you don't care, then don't reply. ...
- by Nian Banks - at 2013.02.06 03:19:00
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9. New Missile Cyclone - I dont like it - If you do Reply here - in Test Server Feedback [original thread]
Merin Ryskin wrote: Nian Banks wrote: People like to have guns, missiles and drones. Its variety and multifunction. No, it's garbage. A ship split between missiles and guns will always be worse than a ship that picks one or the other an...
- by Nian Banks - at 2013.02.06 03:04:00
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10. Discussing a flagship rather than changing existing gang-link ships. - in Player Features and Ideas Discussion [original thread]
For starters, why note just increase Tier1 Battlecruiser's and Fleet Command Ship's HP by a good chunk. That would cover a good part of your survivability requirements. Then maybe as you say, were in need of a larger hull so introduce a Tech2 bat...
- by Nian Banks - at 2013.02.06 03:01:00
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11. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Not impressed with the changes, I had hoped that CCP would just give the tier1 battlecruisers better speed/agility and more HP. Why does every rebalance now = completely different bloody ship. Give us variants, MlI and MkII, New blueprints to res...
- by Nian Banks - at 2013.02.06 02:47:00
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12. Unimpressed. - in Player Features and Ideas Discussion [original thread]
Not impressed with the changes, I had hoped that CCP would just give the tier1 battlecruisers better speed/agility and more HP. Why does every rebalance now = completely different bloody ship. Give us variants, MlI and MkII, New blueprints to res...
- by Nian Banks - at 2013.02.06 02:46:00
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13. New Missile Cyclone - I dont like it - If you do Reply here - in Test Server Feedback [original thread]
Merin Ryskin wrote: Nian Banks wrote: Most players chose Minmatar because of the mixed weapon systems Really? I would think that most people picked Minmatar for their awesome speed, not the ability to fit garbage mixed-weapon setups on ga...
- by Nian Banks - at 2013.02.06 02:33:00
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14. Completely changing Ships, Time for variants? MkI, MkII... - in EVE General Discussion [original thread]
Wow, two trolls on the line and only one cast of the line, sadly they are small fry to I'm throwing you back in. Seriously, GTFO, its an issue people do have, if you don't care, then don't reply.
- by Nian Banks - at 2013.02.06 02:26:00
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15. Completely changing Ships, Time for variants? MkI, MkII... - in EVE General Discussion [original thread]
So in the recent history of EvE, CCP have been having a nasty habit of completely changing the design of a ship, No not the model, the model is usually just spruced up a bit for bling. No I mean changing a ship to drop one weapon system completel...
- by Nian Banks - at 2013.02.06 02:01:00
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16. New Missile Cyclone - I dont like it - If you do Reply here - in Test Server Feedback [original thread]
Not a big fan of the changes, doesn't bode well for the Command Ships. Most players chose Minmatar because of the mixed weapon systems, CCP are determined to turn our ships into one trick ponies and I think its because they are lazy, its about ho...
- by Nian Banks - at 2013.02.06 01:49:00
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17. Turret Balancing THE FIX!!! - in Ships and Modules [original thread]
Ignoring all the whiny little 12yo "Nerf X because I use Y and X hurt me, Z is fine because they may be better but they left me alone." comments, could I make a simple suggestion. The fundamental issue with minmatar is that minmatar ships can fie...
- by Nian Banks - at 2012.01.02 20:45:00
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18. Buff the mining barg - in Ships and Modules [original thread]
Just an honest question, what's so wrong with just giving ore mining ships a little bit more power grid? A tier1 cruiser has a superior tank... As for the "But its only a mining ship" well sure, so its swapped weapons for mining lasers. Why does t...
- by Nian Banks - at 2011.12.24 03:41:00
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19. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Originally by: Headerman Originally by: Nian Banks For hybrids, perhaps firstly we look at giving the ammunition a non stacking ability to slow down the target. E.g. Shoot at your victim and they slow down by 5%. Not a huge speed r...
- by Nian Banks - at 2011.01.05 05:21:00
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20. hybrids , the most inferior weapon? - in Ships and Modules [original thread]
Originally by: AristotleOnassis How about "energy vampire" or "neuting" missiles, area of effect blinding lasers and stun/poisoning/stone autocannons? Lasers already melt face and are reasonably powerful, you could say their unique ...
- by Nian Banks - at 2011.01.05 05:14:00
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